# -*- coding: utf-8 -*-
import pygame


class Make():

    def params(self):
        normal = []
        down = []
        run = []
        hand_hit = []
        foot_hit = []
        jump = []

        for img in self.normal:
            normal.append(pygame.image.load(img))

        for img in self.down:
            down.append(pygame.image.load(img))

        for img in self.run:
            run.append(pygame.image.load(img))

        for img in self.hand_hit:
            hand_hit.append(pygame.image.load(img))

        for img in self.foot_hit:
            foot_hit.append(pygame.image.load(img))

        for img in self.jump:
            jump.append(pygame.image.load(img))

        attk_pow = {
            "hand_hit": self.hand_pow,
            "foot_hit": self.foot_pow
        }

        params = {
            "name": self.name,
            "normal": normal,
            "down": down,
            "run": run,
            "hand_hit": hand_hit,
            "foot_hit": foot_hit,
            "jump": jump,
            "power": attk_pow,
            "profile": pygame.image.load(self.profile),
            "velocity": self.velocity
        }

        return params